Keep an item only when it serves a named near-term purpose or is unusually hard to replace; otherwise convert excess stock into the next upgrade or safer run.
What is verified
- Dungeon death removes the entire unbanked haul, increasing the value of banked progress.
- Crafting includes weapons and armor, but complete recipe data is not officially published.
- A capped observation reserve is safer than unlimited hoarding.
Assign every item a job
Use four jobs: sell now, reserve for a named craft, equip for a measurable improvement, or observe because its purpose remains unverified. If an item cannot earn one of those jobs, it is occupying attention and space without supporting the loop.
A named craft means you know what you are building and why. Avoid treating every possible future recipe as a reason to keep everything; reserve only the quantity connected to the next concrete milestone.
Compare urgency and replaceability
Cash pressure rises when an upgrade, repair, or next expedition is blocked. Under high pressure, replaceable items should move toward the shelf. Under low pressure, rare or poorly understood items can justify a limited reserve.
Replacement difficulty should be based on your observed runs, not an invented drop rate. Mark whether the item appeared frequently, once, or in a deeper biome you cannot yet reach safely.
Revisit the decision after each milestone
An item that was essential before a weapon craft may become ordinary stock afterward. Review reserves when a craft completes, a biome opens, or shop capacity changes so yesterday’s caution does not become permanent clutter.
Use the sell-or-keep tool as a decision journal. Its score is a transparent summary of your priorities, not an official item valuation, and the recommendation should be overridden when you have stronger verified evidence.
Frequently asked
Questions about fell and sell sell or keep
Should I keep every crafting material?
Keep materials for a named near-term craft and a small uncertainty buffer; sell repeated excess when storage or cash becomes the stronger constraint.
Is rarity enough reason to keep an item?
Rarity matters only alongside a purpose, replacement difficulty, and current cash pressure; an unused rare item can still block progress.
How was this guide verified?
Claims are tied to the official Steam store, official announcements, developer replies, or clearly labeled community reports checked on August 27, 2026.
Evidence registry
Sources & verification
- Official storeFell & Sell — official Steam store
Release state, official systems, achievements, developer, publishers, and platform details.
