Start your first run
Bank your haul, stock a first shop and pick the next upgrade.

The independent merchant’s reference
Current public guide baseline: Ver. 1.4.3 Named patch · newer public bulletin below
Current 1.4.x guides for shop pricing, dungeon runs, items, deconstruction, builds, quests, saves, controls and updates.
Bring back more than you risk.
Last official-source review:
Return to a different shop

New properties, customer pathfinding and a revised shop economy.

Base prices, shop bonuses and the 1.4.2 red-text cue.

Recover materials without assuming a universal salvage rate.

Darkmoon Fair, Ivory Tower and Old Vinery.

QuestBoard loading, queueing, pricing UI and save compatibility.
Go straight to the answer
Your numbers. Visible assumptions.
Model revenue, sell-through, gross profit, inventory left behind, and break-even units using only the costs and prices you enter.
Inventory decisionBalance cash pressure, crafting need, equipment value, replacement difficulty, duplicates, and uncertainty in one transparent score.
Go-or-bank checkCombine health, healing, haul value, biome depth, route confidence, and exit knowledge into a conservative run checkpoint.
Floor allocationTranslate commercial, storage, comfort, combat, and movement priorities into a 100-point floor-plan brief and first action.
Your observed pricesRecord sold and refused prices locally, keeping item, build and shop context separate. See observed bands and sample limits.
Materials versus goldCompare the item’s sale value with quantities and material values you enter, while keeping personal crafting need visible.
Sessions to pay backEstimate upgrade payback from your cost and extra profit per session, then compare lower and higher lift scenarios.
A map of the wiki
Bank your haul, stock a first shop and pick the next upgrade.
Read customer signals and leave room for a working checkout.
Decide what to equip, craft, deconstruct or put on sale.
Use the map and prepare for the public Dungeon Update.
Separate fixed launch bugs from a reproducible current issue.
Dated developer announcements, shipped updates and future plans.
Substantive changes, dated
September 4 reworked base pricing and shop bonuses. Ver. 1.4.2 added red price text and a one-time correction of heavily overpriced stock; Ver. 1.4.3 clarified the UI and fixed repeated furniture price multiplication.
Ver. 1.4.3 + dated public updates · Source-labeled editorial guidanceA public Dungeon Update shipped September 18 after the supplied Ver. 1.4.3 baseline. It is confirmed live for all players, rather than beta-only; no numeric version is supplied in its announcement.
Ver. 1.4.3 + dated public updates · OfficialSeptember 18 changes dungeon generation and enemy encounters, then removes the temporary Return to Village button. Plan navigation around the current dungeon instead of an old escape-button shortcut.
Ver. 1.4.3 + dated public updates · OfficialThe Shop Update introduces deconstruction and changes furniture recipes. September 18 adds a separate gear-upgrade system using basic resources and Unholy Skulls at the Blasphemous Anvil.
Ver. 1.4.3 + dated public updates · Source-labeled editorial guidanceAugust 27 and Ver. 1.1.1 addressed empty Quest Boards and reward persistence. September 4 fixed the Master Dungeoneering reward; Ver. 1.4.3 fixed a QuestBoard failure or indefinite loading hang.
Ver. 1.4.3 + dated public updates · OfficialFull controller support, full key rebinding, Auto Pickup and QuickSlot input icons shipped August 27. August 31 tuned sensitivity, September 5 fixed gamepad/keyboard conflict, and September 7 fixed handheld cursor behavior.
Ver. 1.4.3 + dated public updates · OfficialThe September 7 1.4.3 patch fixes older 1.4.0 demo-save loading. Earlier automatic repair and furniture safeguards remain relevant history, with their original patch dates retained.
Ver. 1.4.3 + dated public updates · OfficialSeptember 18 adds weapon and armor upgrades up to +3, Unholy Skulls and the named Dungeon+ rewards Demonic Tabernacle, Demonic Rostrum and Skull Goblet.
Ver. 1.4.3 + dated public updates · Source-labeled editorial guidanceOfficial release history
Patch numbers stay attached to the fixes they shipped. Public announcements take priority over beta branch activity.
Know what the evidence says
Official announcements establish features and named fixes. Older developer replies retain their dates. Player observations are labeled; hidden price coefficients, drop rates, salvage percentages and an unannounced co-op date stay unknown.
Independent fan-made wiki and guide. Not affiliated with Art Games Studio S.A., PlayWay S.A., Valve, or Steam.
Our sources and editorial policy