Ver. 1.4.2, released September 5, adds red text to warn about excessive prices, adjusts severely overpriced existing stock once, simplifies checkout and fixes NPC navigation and controller/keyboard conflicts. The pricing warning is a cue to investigate your asking price; it does not reveal a universal markup formula.
What is verified
- Official patch date: September 5, 2026.
- The developer describes red text at 10%–33% above the acceptable price.
- The migration adjustment happens on the first save load on that patch, not every session.
Version-aware guidance
What changed recently
Ver. 1.4.3 subsequently improves pricing UI clarity, queueing and counter navigation, and fixes repeated furniture price multiplication.
Read the dated update timelineWhat red pricing text means
The official note says text turns red when the asking price exceeds the acceptable price by 10% to 33%. It does not explain how a particular threshold is selected, publish all contributing variables or say to add that percentage to the displayed base value.
Use the warning with the current item information and recorded customer outcomes. Editorial method: hold the shop context steady, change one asked price, and record a confirmed sale or explicit price rejection. A full queue is a different outcome.
Why old prices could change on loading
The first time an existing save loaded on 1.4.2, severely overpriced items could receive a randomly chosen acceptable price. The developer states that this would not find the maximum possible price. Its purpose was to prevent an old shop from stalling after the economy changes.
If you returned to different prices, inspect the current display before assuming stock was lost. Keep this migration separate from intentional pricing tests: an automatically changed value is not evidence that you sold an item at that price.
Input and rendering fixes
The patch fixes a keyboard becoming unresponsive while a gamepad is connected and optimizes foliage rendering. These notes identify the affected behavior; they do not provide a frame-rate benchmark or a guaranteed speed increase on every PC.
If keyboard input still fails, record which devices are connected and whether the problem appears in a menu or during play. Keep that report separate from rebinding questions or the handheld cursor issue fixed by 1.4.3.
Outdated advice to avoid
The 10%–33% warning band is not a recommended markup on every item's base value. The one-time adjusted price is not the perfect price and should not be treated as a lasting auto-pricing service.
Frequently asked
Questions about fell and sell 1.4.2 red price patch notes
Should I add 33% to every item price?
No. The note describes a warning relative to an acceptable price, not a universal markup on base value. Test the item under your current shop conditions.
Will 1.4.2 keep correcting my prices automatically?
No. The announcement describes a one-time adjustment on the first save load for severely overpriced existing items. It is not ongoing automatic price optimization.
How was this guide verified?
Reviewed September 19, 2026 against the linked official Steam announcements. Ver. 1.4.3 is the named patch baseline; the September 18 public Dungeon Update is distinguished wherever it changes earlier advice. Older developer replies and community reports retain their original dates and labels.
Evidence registry
Sources & verification
- Official announcementVer. 1.4.2 - EXTRA PRICING HELP + NPC AI FIXPublished 2026-09-05 · Source checked 2026-09-19
Official Steam announcement. Publication timestamp: 2026-09-05T10:21:05.000Z
- Official announcementVer. 1.4.3 - QuestBoard Fixes, Audio Fixes & System Polish!Published 2026-09-07 · Source checked 2026-09-19
Official Steam announcement. Publication timestamp: 2026-09-07T10:13:57.000Z
- Official announcementSHOP UPDATEPublished 2026-09-04 · Source checked 2026-09-19
Official Steam announcement. Publication timestamp: 2026-09-04T15:46:10.000Z
